October 7, 2015

Invisible Blade

Roguish Archetype

**Our newest contributor, Cesrawr, has a real talent for converting classes from 3.5. We expect some really great things from him! Say hi in the comments and let him know how he's doing!**

Invisible Blade

Invisible blades are deadly fighters who prefer to use daggers and related weapons in combat. Their training and techniques with these weapons make them just as lethal as any well-armed fighter. Invisible blades enjoy cultivating misconceptions about the level of danger the present, and they relish any chance to demonstrate that the most unimposing weapons can be the most lethal. Thus, invisible blades are rarely impressed by how mighty their opponents appear.

Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the Deception skill. If you already have proficiency in this skill you gain proficiency in another skill from the rogue skill list.

Bleeding Wound
Beginning at 3rd level, while wielding a melee weapon, whenever you would deal damage with your Sneak Attack feature, you may choose to deal a Bleeding Wound, sacrificing any number of Sneak Attack damage dice, to a maximum of your Intelligence modifier. If, at the end of their turn, a creature has a Bleeding Wound, they take 1d4 damage for each die sacrificed in this way. A target may have more than one Bleeding Wound active at a time.
     On their turn, a creature must make a Constitution saving throw to attempt to stop the bleeding. The DC for this saving throw is 8 + your Intelligence modifier + your Proficiency bonus. If successful, the target stops all bleeding wounds but still takes half damage this turn.
     Constructs, elementals, and undead are immune to the effects of Bleeding Wound.

Distraction
At 9th level, as a bonus action, you may attempt a Deception skill contest to feint an opponent within 10 feet. This contest is opposed by the opponents Insight skill check. If you succeed, you may move the target up to 10 feet in any direction. This movement may not move a creature through difficult terrain or into direct harm.

Feint
At 13th level, when using your Distraction, instead of moving the target, you may choose to grant advantage to the next attack on the target.

Sanguinary Breach
Beginning at 17th level, you become a master at pinpointing an enemy’s arteries and weak points. When you perform a Sneak Attack on a target that has a Bleeding Wound, you can designate this attack a Sanguinary Breach. If the attack hits, the creature must make a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Intelligence modifier. On a failed save, the creature takes twice the amount of bleeding damage this turn, and all Bleeding Wounds stop.

27 comments:

  1. This seems amazing, definitely stoked to give this a go

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  2. would distraction give attack of opportunity.

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    1. Thats a fantastic question, and as the person who wrote this... I have no idea.

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    2. The short answer is no. The rules for opportunity attacks state that the movement must be made with the target's action, bonus action, or reaction.

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  3. Since the bleeding wounds have no damage type, they'd be exempt from damage resistance, right? You ought to make the bleeding damage necrotic or something.

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    1. This is in keeping with the extra damage from Sneak Attack, and since the Bleeding Would damage is exchanged from Sneak Attack damage, I thought it made sense to leave it untyped.

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  4. I get the feeling that this class is somewhat underpowered. Instead of adding new features or buffing existing features it instead offers an alternative to an existing feature that is debatably weaker (one save has to fail for it to match the damage and burst damage is almost always more valuable).

    Throw in an extra bonus for bleeding wounds and it will be fine I think (like easier crits or auto sneak attack on a target with a bleeding wound or the target has disadvantage on con saves except for the save against the wound).

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    1. For once I actually did tons of math for Bleeding Wound (and by that I mean experimenting with different sigma notation infinite summations), and I tuned the damage to where I wanted it, which is a little below normal Sneak Attack when you don't use Sanguinary Breach. The difference here was almost negligible, like .4 less for each die exchanged. The reason this is a little lower is because the option to trade some of your Sneak Attack dice for Bleeding Wounds is definitely an increase in versatility, so I thought that had to be slightly kept in balance.

      I'm not completely against giving another benefit on Bleeding Wounds, but since the damage is where I want it right now, I'll have to think of a penalty that is more than a ribbon, but doesn't directly increase expected damage in a regular way. I'll let you know if I come up with anything.

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    2. I originally had it as int mod to bleed damage, which i had play-tested as alright. But if the statistical math supports a d4 then that's what makes sense. Though it's strange that the archetype now relies on its level 17 feature to meet the damage of a regular sneak attack.

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    3. The advantage is that the bleeding damage is persistent and typeless, as well as stacking. I think it's pretty awesome where it's at right now.

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  5. So is this class based on Twitch from League of Legends?

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    1. Um, it's based on the the 3.5 prestige class of the same name.

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  6. Where can I find this template? I have a lot of material, but its just in word format.

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    1. We created our template from scratch (it's actually in Word as well), but it'll only function with a handful of very hard to find fonts.

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    2. Oh. Well, thanks anyways. Are you planning to sel access to it at any point? It looks great (by word format, I meant written. I don't own office.

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    3. There's a handful of problems that come with a releasing the template. Firstly, the background texture was lifted directly from Wizard's Basic d&d pdfpdf, and we'd probably be infringing on IP stuff if we released it. Secondly, the font is really expensive, and I wouldn't be able to release it without more IP problems.

      If I step away from the blog, I'll certainly be releasing all our templates to the masses. Until then, I think I'll play things cautiously.

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  7. Would the con save to stop bleeding be an entire action or is it more like a save?

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  8. Well this seems like a bunch of fun! One question, though:
    Can you use Distraction to move your opponent straight up in the air?
    I don't really see a reason it'd be broken, unless it was ruled that, if they couldn't stay aloft, they would take falling damage (1d10) and fell prone, like you do when falling. Just a weird wording thing I guess
    It would, however, be absolutely /hilarious/ in terms of WTF-factor, when you make opposed rolls against the Ancient Red Dragon and (somehow) manage to move it ten feet off the ground.

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    1. A few things with that:

      1: It doesn't really fit the convention of 5e of being able to push someone to a place that is above/below them. There's a lot of rules that get weird if you think about them this way, if you dig into it.

      2: It doesn't make /sense/ with the feature. You're basically manipulating the enemy into moving into a spot you want them to be in. How do you think that you are launching people into the air, precisely?

      3: Dealing bonus damage + prone condition is objectively better than any other use of this (unless, of course, there's a cliff nearby).

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    2. No worries, it wasn't a serious comment. I definitely agree that the rules seem to operate in a 2D plane when it comes to pushing and shoving, it was just a funny image to me.
      And who knows? Maybe the rogue's jerry-rigged a Decanter of Endless water into an even higher-pressure water cannon for that exact purpose ;]
      (I'd never do the lifting straight up thing, as that's delving waaaaaaay into Munchkin-land, and I am not about that life)

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  9. So its called an Invisible Blade, why is their no ability of the character to either turn invisible somehow or make an extra unseen attack?

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    1. Invisible blade is a preexisting thing from D&D 3.5 (and a much-beloved one, at that.) If you want temporary invisibility in a rogue, check out Ghost-Faced Killer

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    2. ok thats legit. i have a custom ACKS Build that i was looking for a 5e verssion of for a game that got converted and at first this sounded like what i wanted, but sadly it isn't. i took a look at ghost-faced killer and that also wasn't fitting. my search goes on...

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    3. I'm not sure what you mean by ACKS. What qualities are you looking for in your character?

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  10. I think this needs a bit of a tweak to really function like its old, 3.5 prestige class. That class was mostly (or meant to) function around three points; fighting an opponent face to face through feinting, bleeding, and fighting unarmored. It also had the flavor of fighting with two daggers, which conflicts with using the bonus action to feint.

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